Headstart School Robowars Rulebook

Staff/Officials of Robowars:

  • Referee (a student and a faculty member of the host School to note time)
  • Judges (panel)
  • Event Faculty Mentor

General Rules:

  • Combat robotics is dangerous. All participants build and operate robots at their own risk. Please take care not to hurt yourself or others when building, testing and competing.
  • The robot must not use any harmful chemicals such as oil, petrol etc. in its operation that can damage the arena.
  • Maximum number of participants in a team can be 6.
  • On the event day, robots will be measured and weighed to make sure they abide by the rules.
  • Modifications to the robot once technically checked by Robowars’ team are prohibited.
  • Robots may also be awarded points based on their design and weaponry.
  • The announced track/arena can be changed due to difficulty in construction.
  • The contest judges may stop any robot at any time if they feel that it is performing, or is about to perform, any action that is dangerous or hazardous to people or equipment.

Arena description for Indigenous:

  • The arena is hexagonal shape.
  • Each side equals 16 feet.
  • The arena will be made up of plywood painted matt black which is neither slippery nor rough, over a metal surface at the base.

Match Rules for Indigenous:

  • For a particular match, both teams would face the same conditions. Winning would be dependent on maximum damage to the opponent and maximum movement.
  • The Robot CANNOT split in independent sub parts after start of the match, only one Robot is allowed to compete per team with the opponent.
  • The Robot must use a tool or weapon to attack (as given below in weaponry section) or can be defensive robot to kick out the opponent from the arena.
  • The fight will be over if a robot completely disabled the opponent’s robot.

Arena description for Lego:

  • The arena is circle shaped.
  • The diameter is 36inches.

Knockout for Lego (only):

  • Contestant must pull/push the opponent out from the arena (twice during the match) or by an explicit action disable the opponent in given time.
    • If neither happens, the robot taking the least damage due to its moves and agility (primarily based on functionality) during a round will be declared the winner.
    • A robot who sits most of the time won’t be declared winner! You have to keep moving to win.

Match Rules for Lego:

  • Only specified kits are allowed.
  • For a particular match, both teams would face the same conditions. Winning would be dependent on maximum damage to the opponent and maximum movement.
  • The Robot CANNOT split in independent sub parts after start of the match, only one Robot is allowed to compete per team with the opponent.
  • The fight will be over if a robot completely disabled the opponent’s robot or kick the robot out of the arena.
  • There is no restriction in using remote or bluetooth to control the robot. Teams can also make use of sensors to detect any object.

Duration of the Match:

  • Each match will be of 5-7 minutes duration at max.
  • Teams will be given 1 minute for setting up the Robot at the start.
  • Robot can start at the instant when the start signal is given and a whistle is blown.
  • Once the match starts, team members will not be allowed to touch the Robot or enter the Contest Arena.
  • If none of the teams is able to disarm, disable or knock out the opponent’s robot in the allocated 5-7 minutes, the team having more points at that time would win the match.
  • If both the teams have scored same points in the allocated time slot, decision of the winner will solely be on the judges.
  • The judges’ decision will be final and cannot be contested.

Timeout:

  • If the robot malfunctions due to some reason or a team senses a problem pre-emptively, timeouts are allowed.
  • There is a limit of 2 timeouts within the 5-7 minutes duration of the match. No points will be deducted for the first timeout but the second timeout will result in a 2 points penalty.
  • If a team wants to take a timeout, they can ask the referee or just wave their hand.
  • Once the referee announces a timeout, the team will restart its robot from the start position/zone. This can be done by any of the members of the team.
  • Maximum of 1 minute is allowed for each timeout.
    • If a team takes timeout then the other team is not allowed to fix their robot. If they touch their robot, a timeout for them will also be counted.
  • Changing the microcontroller or reprogramming the robot is Not Allowed.
    • Change of batteries are allowed during timeout.

Robot Description Indigenous:

  • Maximum weight including batteries is 80kg.
  • Maximum robot dimensions are 3ft x 3ft x 1ft. (l x w x h)
  • The robot must be battery-powered.
  • Maximum voltage must not exceed 48 volt DC.
  • All efforts must be made to protect battery terminals from a direct short and causing a battery fire.
    • Terminals of Batteries must be properly fastened and covered by an insulating material e.g. Rubber or plastic.

Robot Description Lego:

  • Maximum robot dimensions are 11inches x 11inches.
  • The robot must be battery-powered.

Weaponry Allowed for Indigenous:

All kinds of weapons with edges and spikes along with hammers. For example:

  • Rammer
  • Spinner
  • Wedge
  • Full body spinner
  • Lifter
  • Flipper
  • Overhead hammer/axe

Weaponry Not Allowed:

  • All pyrotechnics explosives, flames, firearms, corrosives, liquids, electronic devices – e.g. radio jamming, heat-guns, Tesla coils  and all substances more dangerous and destructive are banned.
  • Devices using inflammable or combustion-supporting gases are banned.

Note:

  • Judges reserves the rights to eliminate any team on the basis of discipline.
  • In all matters of interpreting the rules before and during the contest and in any issue not covered by these rules, the decisions of judging committee will be final.
  • In any case the decision of the judges would be the final.
  • Rules wouldn’t change. However if a match is not otherwise possible, judges may modify rules to better suit playability.
  • Judges decision will be considered final in all aspects.